Realistic Real-Time Rendering of Eyes and Teeth
نویسندگان
چکیده
The rendering software supports direct point lighting and also environment lighting. We approximate environment lighting based on captured lighting environments. We use an image-based environment illumination technique to light the face with a specified environment map. An example is shown in Figure 1.The environment map is prefiltered with several blur kernels, for diffuse integration, glossy specular integration, and semi-glossy specular integration.
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